Gaming – When the Library Joins In

Gaming – When the Library Joins In is a development project on computer games and gaming culture. The project commenced in 2010 and ran until April 2012 and was carried out by Aarhus Main Library.

The project studied the field of games in relation to potential prospects for libraries‟ dissemination of games. The research provided a richly faceted suggestion of what today‟s gaming is and how it can be used. Libraries can benefit from using many of the project‟s ideas in broadening users‟ and citizens‟ perception of what games are, how games can be used and in order to place the gaming medium in a cultural and cross-medial context, which can contribute to equipping the users when it comes to one of the most widespread and innovative media of today.